"Based on the blockbuster Spielberg epic, Hook combines non-stop action with critically-acclaimed gameplay and great sound and graphics.  You play the grown up Peter Pan returning to Neverland to rescue his kidnapped kids.  The journey is filled with fights, magic and incredible flying scenes, and ends with a heart-stopping confrontation with the fiendish Captain Hook."
Game Information
Developer Sony Music Entertainment (Japan) Inc.
Publisher Sony Imagesoft
Distributor Sega Enterprises Ltd.
Copyright Date 1992
Players 1
Age Rating(s) None given
Save Type None
Cart Version Yes

Part Numbers
Game T-93055-50
Front Cover N/A
Back Cover None specific
Manual None specific
Spine Card N/A
CD 1 None specific
Bar Code 0 90451 60112 3



Another movie licence - another platform game...

After an opening sequence that is a strange mixture of sprite animation and voices from the film, your first task is to make your way through The Nevertree and defeat the Lost Boys' leader Rufio to regain your sword and convince the others that you really are Peter Pan.  This achieved, the sword provides you with an extended reach and shoots "star balls" with each swing, giving you a ranged attack.  This sounds all well and good, but take a hit and you lose the sword, forced back to using your dagger and hunting through the level in the hope of relocating the sword so you can use it again for the next ten levels of pirates and unfriendly wildlife.  This is most frustrating towards the end of a level - do you backtrack and look for the sword to use in the end of level boss fight, or carry on and hope you can make it with the dagger?  A map screen is shown between levels, but there are no branch points, so it only serves to show how far you have to go, and given that the manual contains a complete level list, it feels like an afterthought.

Peter himself feels slightly sluggish to control, making it difficult to judge the precise jumps the game throws at you.  There is a run command - necessary for longer jumps - but this means holding down the "A" button, which is also the attack button.  This means you are defenceless as Peter gains speed and sprints, yet the "C" button remains totally unused with no options menu available to configure the controls to your liking.  Naturally Peter can fly, but this requires you to charge up with rapidly used fairy dust from Tinkerbell, who rarely shows herself.  Whilst the need to limit your ability to take to the air is understandable - it wouldn't be much of a platform game if you could just fly over all the hazards - it's so under-used it seems that it was added because Peter can fly in the film, rather than to bring something to the game. The levels themselves aren't huge, but a lack of any restart points apart from just before the boss battle means you can easily end up re-treading the same ground over and over.

Graphically Hook is exactly what you'd expect from a 16-bit platform game, the background music is excellent CD-quality symphonic fare, and the spot effects are admirable.  Clips from the film are rough around the edges and mercifully brief.  It's just a shame that the "critically acclaimed gameplay" (by who, exactly?) isn't  up to all that much.

Rather strangely, the Mega-CD version of Hook seems more common than the cartridge version.

This game came in a large US-style box.  A variation with a blue stripe cover and English only manual (T-93055-05) was also released.  Although the part number printed on the manual is the same, the English only version is usually differentiated by a sticker on the outside of the box.