The Lawnmower Man


"Jobe, once a simple gardener, has been used as a human guinea-pig by Dr Angelo in his revolutionary Virtual Reality experiments to awaken parts of the mind.  But  after the intervention of the government agency financing Angelo's V.R. projects, the passive Jobe attains superhuman powers and turns into a highly destructive psychopath with the intent of taking over the world from within its computer networks.  Cyberjobe awaits you!"

""Features - Actual colour footage from the film; high quality images through proprietary digitised process; widescreen interactive video gameplay; 10 totally different game styles; stunning interactive ray-trace 3D graphic sequences; 360 degree cinematic panning; dedicated CD-ROM product; incorporates the computer generated Cyberjobe as designed by the world famous Angel Studios; original title track composed and performed by Steve Hillage"

Game Information
Developer Sales Curve Interactive
Publisher Time Warner Interactive
Copyright Date 1994
Players 1
Age Rating(s) ELPSA 3+
Save Type None
Cart Version No (same name, different game)

Part Numbers
Game T-160015-50
Front Cover None specific
Back Cover None specific
Manual None specific
Spine Card None specific
CD 1 None specific
Bar Code 5 021290 013759


Something of a mystery surrounds this title.  The game was released with the box etc. labelled with "PAL and Secam", but upon trying to load the game the Mega-CD boots into to the audio player screen.  Two tracks are available - a long one (which presumably is the game data) and a short track of a female voice with a US accent saying "Warning - this disc is for use in Sega-CD systems only".  As the disc contains the wrong region code it wouldn't play on most peoples systems (importers and CDX owners excluded), and the game was then recalled and never re-released in the proper format.
The game itself consists of a series of mini-games separated by CG-scenes in the style of the movie and monochrome cut-scenes from the film itself, which are seemingly out of order and bear no relevance to what little plot there is in the game.  The levels themselves vary from Dragon's Lair type quick reaction button responses to cryptic odd-one-out style puzzles and even reading the traces on a circuit board to determine the safe route to the other side.  The game has little flow to it and is at times horrendously frustrating, though it does show moments of graphical finesse.  The fact that it was released and recalled makes this quite a rare title.
A demo CD (which did contain the correct country code) was given away with issue 16 of Mega Power.