SoulStar

 
"Ever wanted to travel halfway across the universe in a warship the size of a city?  How about flying a supercharged, sub-light craft into the gruesomely ghastly depths of the Myrkoid starbase?  Then strap yourself into your Agressor - a multi-role combat vehicle - and fly, drive and blast your way across the SoulStar planetary system in this progressive, 3D arcade shoot-em-up."
 
Game Information
Developer Core Design Limited
Publisher Core Design Limited
Copyright Date 1994
Players 1 - 2
Age Rating(s) None given
Save Type None
Cart Version No
 

 
 
Part Numbers
Game T-115035-50
Front Cover None specific
Back Cover None specific
Manual None specific
Spine Card None specific
CD 1 None specific
Bar Code 5 020717 600046
 

 
 

     
     
 
 
 
 
 
The spine card image for SoulStar was kindly supplied by Matthew Maddox
 
An excellent space shooter from Core Design.  In each level the player controls one of 3 vehicles - a space craft with 2 degrees of freedom, a VTOL craft with full freedom of movement, or a walker.  Difficulty is  not selectable, but rather determined by which warp gate the player selects inside the alien mother ship at the end of the first level, and all 6 levels across 3 difficulty settings must be cleared to complete the game.  The enhanced scaling abilities of the Mega-CD are again used to good effect, though the screen can sometimes become cluttered, and the symphonic sound track suits the action surprisingly well.  SoulStar makes use of the 6-button pad but is perfectly playable with a standard pad.  Note that the 2-player mode is cooperative rather than hotseat play.
 
A demo CD was given away with an issue of Mega Power, followed by a 2-in-1 demo disc which also contained the first level of Battlecorps (free with Mega Power issue 14).  The demo was then re-released with issue 49 of Sega Pro CD as the SoulStar Paragon Publishing demo.

A cover variation with German text on the back was also released.