Wolfchild

 
"As a member of the experimental Project Wolfchild, battle your way through 9 stages of deadly traps and trigger-happy mutants!"
 
Game Information
Developer Core Design
Publisher Sega Enterprises
Copyright Date 1993
Players 1
Age Rating(s) None given
Save Type None
Cart Version No
 

 
 
Part Numbers
Game 4404
Front Cover 670-3027-50
Back Cover 670-3029-50
Manual 672-1178-50
Spine Card 670-3028-50
CD 1 670-3026-50
Bar Code 4 974365 644048
 

 
 

     
     
 
 
 
 
 
Think "Altered Beast" and you won't be far away.  A cartoon intro explains the limited plot (yes, another revenge story) before the action begins.  Platform action, fighting weird and wonderful life forms along the way is the recipe, along with the standard end-of-level "bosses".  Should the player pick up enough items to take Saul's health above a limit marked on the bar he will transform into the half-wolf character complete with projectile attack, which can be varied by collecting further items.  Sadly the opposite is true - take a few hits and revert to the human form - with only your fists - and the game's difficulty increases sharply.  Graphics and sound are acceptable but nothing special, making it hard to believe that the same people created Thunderhawk.  This game is generally enjoyable except for the odd example of that great gaming sin - the trap you can't see until you're in it, which makes play a little more frustrating than it should be.