| 
Midnight Raiders bears a remarkable 
resemblance to Surgical 
Strike until you realise that the same production company made the 
films for both.  The airborne part of the game plays like a little like
Thunderhawk on rails 
using FMV instead of sprites and isn't too bad.  Although interaction is 
limited to shooting with either sidewinder or hellfire missiles and is a basic 
target and click affair, the varied backdrops and FMV clips keep you entertained 
if not astounded.  The game looses a lot of momentum when you leave the 
chopper and go out on foot with only a handgun to keep you company, and would 
have been so much better with light gun support.  Whilst flying the Apache 
and riving the jeep is taken care of, sometimes the combined movement of your 
vehicle and the enemy sends the reticule across the screen without you having 
moved it, leading to lots of missed shots and frustration.  This isn't too 
bad if you have the patience to keep trying as you know what's coming and when, 
but you'll need a pretty strong die-retry mentality to see this game all the way 
through.  To make matters even worse, you only get one life for levels 2 
and 3, and for the true sadist you can reduce your missile count and turn off 
the targeting boxes if you wish.  Sega's TruVideo supplies surprisingly 
good quality FMV with almost no lag time between sequences and makes the game 
technically impressive if nothing else.  The filming for this title was 
performed by Stargate Entertainment - the company behind the ill-fated
Bug Blasters and
Star Strike. |